I played through the opening act of Indiana Jones and the Fate of Atlantis (until finding the Lost Dialogue).
What I liked:
* Playable credits
* The irony of the book having been in Barnett College all along after travelling through half the world
* Really evil nazi antagonists
I enjoyed the team path. Those little touches of interaction with Sophia. The squabbling, as clichéd as it is. The way she waves when seeing her through the measuring device. Or when she has to crawl through the hole to open the door - both clearly uncomfortable with the amount of physical contact. The coded conversation on the submarine. She gets captured too much, yes. Still quite an achievement for the time. Puzzles also seemed better. I maintain this is the "true" path planned first.