To finish off and finally release some more ports, Dzzee 1.6.0 hits the streets with NDS (updated), GCN, Wii, PS1 and PS2 Homebrew ports:
https://thp.itch.io/dzzee/devlog/544499/dzzee-160-for-nds-gcn-wii-ps1-and-ps2-released
The PS1 port was the most interesting, as the game uses single-precision floating point a lot, and the MIPS R3000A CPU doesn't have floating-point coprocessor on the PS1. Instead of rewriting everything to use fixed point, got away with soft floats and still-acceptable frame rates. As a side effect, the NDS port is also faster now.