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dosgame.club is the fediverse home of <a href="https://dosgameclub.com">DOS Game Club</a>. People here are all in one way or another involved with retro computing or retro gaming.

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Concluding on , its best design feature overall is, in my opinion, the presence of the other contestants in the dungeon. Finding their footsteps, giving some indication where to go. Then running into their dead bodies, communicating a very real sense of danger.

goodolddays.net/game/id%2C1541



@mr_creosote This is my favorite of the old game books. I don’t know if it’s historically true or accurate to say, but it seemed to me to be the blueprint for many that came after; not only the FF ones or others by Steve Jackson, mind you. I think you’re 100% correct in saying that the best part of it was the other explorers. It really felt like it increased the sense of the stakes and the “lived-in-ness” (died-in-ness?) of the world.

@Apocryphiliac I'm wondering if sales figures of those books have ever been made public. On anecdotal level, pretty much everyone seemed to have this particular book back then! Based on my assumption of high sales, it is no wonder they tried to re-invent it repeatedly.

@mr_creosote I think it was early in the series, too, right? 2nd after Warlock of Firetop Mountain, iirc.

Mr Creosote

@Apocryphiliac It's #6. I'm going through them in order right now, so you can find the ones preceding it (plus a couple of others) behind the link in the initial post.